Tagged “processing”
- JS Promise in GMThis library mimics the JavaScript [Promises](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise) model, making it possible to manage asynchronous operations like HTTP requests, file loading/saving, and more, directly within GameMaker Studio using a familiar promise-based approach. All native asynchonous functions can now also be used with a promise approach.
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